Kickstarter: Surprising Puzzles by Puzzlide ⁇ series 2

Imagine a puzzle that lies to you. You assemble piece after piece, and instead of getting close to a frozen image, it’s the decor itself that evolves. Cats appear where there were none, details change, elements change. That’s the concept at the heart of the the 2 series of PuzzlideNow on KickstarterAnd believe it or not, this is just the beginning.

Puzzlide series 2

Who is the target of Series 2?

This format is suitable if you like images that change over the course of the assembly.To offer it to someone who likes to follow a faithful reference image, explain the principle before choosing.

Gulliver, another format of Puzzlide

More than a puzzle, a narrative experience

PuzzlideIt is not just a box full of pieces to be built up. It is an invitation to live a story, a gradual immersion in a world where each piece poses changes the deal. The concept was born of the spirit of a creator passionate about the Seek and Find (search and find) way Where is Charlie? or Hidden Folks, and has already seduced millions of players with its mobile games Time Geeks and Hidden DoodlesThis time, he pushes the concept further: combining the physical and mechanical puzzles of the game into one thing as intelligent as it is seductive.

Three new puzzles make up the series 2. Three distinct universes, three radically different atmospheres, but the same principle: the evolutionary trompe-l’oeil and the integrated observation game.

The Puzzles of Series 2

A day in Cat Town: a cat-like chaos orchestrated delightfully

Illustrated by Inma Gallardo, A Day in Cat Town It plunges us into an anthropomorphic universe as abundant as it is adorable. Police cats, narrow alleys, small businesses run by clever felines… and mice always ready to gamble. At first glance, the scene looks like a modern-day fairy tale illustration. But once you get into the meeting, you quickly realize something’s wrong. Drawing is not a fixed truth: elements disappear, others appear, behaviours change. You think you’re going to rebuild a city, you find a riddle.

And once the 1000 pieces are laid? The game starts. Thanks to the 50+ cards illustrated type Seek and FindThe puzzle is transformed into a hunt for graphic treasures. Each card challenges you to find a character, a scene, a detail hidden in the image. A replayability that prolongs the pleasure far beyond the initial assembly.

A day in the ocean: shipwrecks, dolphins and illusions

More daringly: A Day in the OceanSigned by Paola Cabrera, it takes an unusual circular shape, giving aerial views of a shipwreck and a mysterious island. Here, the illusions are even more powerful. The player’s gaze is caught in a live scene where dolphins play, crabs conspire and survivors gather… except for some details that are flawed. These are not the same faces as they were at the beginning. The setting changes subtly along the way. The clues are there, but you have to be careful. It’s not just a puzzle anymore, it’s a graphic novel split into 1000 pieces.

And as with every Puzzle, the game cards extend the experience. You play it again, you compare the puzzle to the poster included to discover differences, voluntary alterations. A jubilatory mental gymnastics, between pure observation and visual decryption.

A day in the forest: back to the wonderful

With A Day in the ForestThe publisher explores the fairy vein. Hidden fairies, grinding crabs, discreet witches and lightning beacons. The style is soft, the colors are warm, but the terrain is still trapped. The image never quite matches the model. The assembly becomes an act of exploration: the player does not follow a plan, he discovers it while walking.

As in the other two puzzles, once completed, the image becomes an interactive game board thanks to the cards Seek and FindA little gem to share between generations and most importantly, to re-create, because you never see the same scene twice in the same way.

A high-end production, details that matter

Each puzzle is made with parts of 2.2 mm thick — much more resistant than the market standards. This translates immediately into hand: no bending, no visible wear, a Click here The 2 series introduces a true new feature: sorting trays integrated into the box. Three rigid trays allow to classify the pieces by colors or zones, a small luxury that became essential as soon as we exceeded 500 pieces.

The Kickstarter campaign also includes a large poster for each puzzle, essential for comparison games, and ideal if you want to frame the final work.

A campaign for collectors and curious people

The Kickstarter project offers several levels of support, ranging from buying a unique puzzle to complete bundles including the 1 series puzzles (still available in very limited quantities). Each pledge includes maps, posters and sorting trays ⁇ except for the first series which did not yet include this latter accessory.

The Commission has also proposed a system of Pledge Manager The objective is clear: simple logistics, without hidden costs, and transparency on costs.

Why does it work?

Puzzlide doesn’t just sell a puzzle. He’s selling a script. A visual plot, a slow narrative, made tactile by assembly. Where most puzzles are contemplative, this one is active, changing, player. We are not faced with a fixed work: we are faced with a moving scene, designed to be manipulated, observed, recontextualized.

It is precisely this double reading — puzzle and game — that makes it a fascinating object. At a time when everything is consumed quickly, Puzzle imposes another rhythm: that of attention, patience, progressive wonder.

For the lovers of Where’s Waldo?, from clever observation games or demanding puzzles, it’s an UFO not to let go. And for the neophytes? It may be the dream entry point to a new genre, which respects the player’s intelligence while amazeing every corner of the picture.

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